I'm doing some experiments with 400nm UV lithography using color LCD and mono LCD and works very well (5", 2k or 4k resolution), but I'm guessing how to optimize the light source. Right now I'm using UV lamp as a source, but I think some light is wasted in this arrangement.
I have two references for this purpose:
UV LED grids with plastic collimators are being used in 3D printers, but to me seems like too much for this purpose.
lateral LEDS perpendicular to the output, directed to plastic diffusser like the way used in LCD monitor / TV backlight.
DLP projectors. I don't try it, they are expensive.
Why this second way is not used in 3D printing? For me seems more cost effective, but I don't know about efficiency. There are better ways to do this?